Sebastian Lane

Capsule platforming action, wall jumping, collecting coins and ending the tyranny of the headcrabs.
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A procedurally generated physics driven Airship simulator made in 7 Days for the Wind-Game-Jam.
An assetPackage for the game I worked on, You have to credit me, and Sebastian if you use it in your game.
Sabmission for GDL - January Jam
Play in browser